Mable is trapped in the Woodland Mansion and Steve and the Blacksmith must find a way to get her and the other captured villagers out.
This new foe presents many new problems. Worst of all, Steve doesn’t even know what he is capable of or where he get his power. With the help of the Villagers they must clear the Mansion and face the ultimate enemy.
But is there more to the Evoker than they know? Can they stop his terrible magic and save the Overworld? Is the Woodland Village doomed to become a supply chain for the enemy’s minions? Steve’s confidence wanes as he realizes that he is in over his head. Can he still do what needs to be done? Or, is it too much for even the greatest Adventurer?